ONE THING on the Narrative

A narrative is a well-thought-out argument that uses precise communication to sell a specific idea. To create one that sticks, treat it like a product: it needs to be designed, built, tested, and iterated. If you get good at creating narratives, you will bring people together.

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ONE THING on Hidden Power

I once reported to a charismatic CEO, following his lead on most things. Over time, however, I realized that to gain the necessary support and funding for anything significant, I needed the buy-in of the CFO. Decisions became quicker, easier, and more durable with that realization.

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ONE THING on Enrolling your Team

Many engineering teams think of their product person as separate. Most know they are supposed to take input and insight from you, but they still think of you as a guest in their meetings. Some tech leads will redirect resources or even overrule you if they think you're wrong.

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ONE THING on Getting to No

Sometimes you need to get creative when saying “no” — on the roadmap or in life. Counterintuitively, saying “yes” to a few small requests makes it easier to say “no” when you really need to. A clever product person will leave some roadmap capacity flexible for “small wins.”

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ONE THING on Too Many OKRs

OKRs are not your backlog. They don’t include everything you plan to do, only the most important things you want to focus on right now. Teams cannot concentrate on more than a handful of things at once. I have seen teams with dozens of OKRs. Invariably, they fail all of them for lack of focus.

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ONE THING on First PM Hired

In a startup, the founder is often the driver of product/marketing/sales/vision/kitchen sink. As they scale, they may hire a product person. Being the first product hire in an organization is tough, because of all the context locked the founder's head.

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ONE THING on Fake Agile

Lots of firms say they are Agile to sound like Amazon or Google, but don’t have the mindset. They still do a lot of planning up front and release once or twice a year. In contrast, some teams are nimble, with small, frequent releases.

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